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But as it exists in the mostly uncharted years between two trilogies, it has a lot of narrative leeway. Since it's only been a few years after the destruction of the second Death Star, it makes sense to see iconic characters like Stormtroopers and Luke Skywalker show up. Its place in the timeline is a huge contributor to this. Mandalorian has achieved something that's long felt impossible: it pleases every Star Wars fan. The Baby Yoda show– I mean The Mandalorian. So what gives? Well, it could be the massive success of a certain Star Wars story set in that era. Star Wars Battlefront II set much of its story there, although the multiplayer offers some Resistance vs. It serves as the setting for another recent Star Wars game, Squadrons. Star Wars: Hunters declares itself to be "Set between Star Wars: Return of the Jedi and Star Wars: The Force Awakens." That 30-year period between the Empire's fall and Rey's awakening is pretty popular lately.
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Related: Disney Should Retcon The Star Wars Sequel Trilogy Yet when it comes to video games, Star Wars seems stuck in the past. Much ado was made about having Rey and Kylo Ren be the new faces of the brand. Disney spent a lot of money to buy Star Wars and put out a whole new trilogy that's (sort of ) removed from the battle between plucky rebels and Darth Vader's almighty armies. "Rebels and Empire? Why not Resistance and First Order!?" That's the question probably no one is asking. To be exact, the copy I have says "Build a team from a cast of unique and all-new Star Wars characters – from daring bounty hunters to heroes of the Rebellion and Imperial stormtroopers." Yet that's exactly what Star Wars: Hunters promises with its very brief teaser and press release.
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We were all tuning in for Zelda news (with varying degrees of satisfaction) and expected a bunch of ports, but a free-to-play Star Wars arena shooter was a true surprise. One of the more surprising announcements from the latest Nintendo Direct was Star Wars: Hunters.
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